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using System.Collections;using System.Collections.Generic;using UnityEngine;using UnityEngine.UI;
public class GMScript : MonoBehaviour {
public Text frogBondTxt; public Text lizardBondTxt; public Text dialogueTxt;
public int frogBond, lizardBond, bond; public bool isFrog, inMenu, personality;
FrogDialogue frogLines; LizardDialogue lizardLines;
void Start () { frogLines = GetComponent<FrogDialogue>(); lizardLines = GetComponent<LizardDialogue>(); personality = false; frogBond = 0; lizardBond = 0; dialogueTxt.text = ""; } void Update () {
frogBondTxt.text = "Bond: " + frogBond; lizardBondTxt.text = "Bond: " + lizardBond; }
public void PersonalityTime() { if (personality) { personality = false; frogLines.PersonalityToggle(false); lizardLines.PersonalityToggle(false); print("no personality!");
} else { personality = true; frogLines.PersonalityToggle(true); lizardLines.PersonalityToggle(true); print("yes personality!");
} }
public void BondUpdate (int amount) { if (isFrog) { frogBond = frogBond + amount; bond = frogBond; } else { lizardBond = lizardBond + amount; bond = lizardBond; } }
public void GiveTribute () { if (isFrog) { dialogueTxt.text = frogLines.tribute; BondUpdate(1); }
else { dialogueTxt.text = lizardLines.tribute; BondUpdate(1); } }
public void DoQuest () { if (bond < 1) { if (isFrog) { dialogueTxt.text = frogLines.questReject; }
else { dialogueTxt.text = lizardLines.questReject; } } else { BondUpdate(5); if (isFrog) { dialogueTxt.text = frogLines.questAccept; }
else { dialogueTxt.text = lizardLines.questAccept; } } }
public void AskFavor () { if (bond < 2) { if (isFrog) { dialogueTxt.text = frogLines.favorAngryReject; }
else { dialogueTxt.text = lizardLines.favorAngryReject; } BondUpdate(-2); } else if (bond < 7) { if (isFrog) { dialogueTxt.text = frogLines.favorReject; }
else { dialogueTxt.text = lizardLines.favorReject; } } else { if (isFrog) { dialogueTxt.text = frogLines.favorAccept; }
else { dialogueTxt.text = lizardLines.favorAccept; } } }
public void FrogTalk() { isFrog = true; bond = frogBond; dialogueTxt.text = frogLines.greeting; }
public void LizardTalk () { isFrog = false; bond = lizardBond; dialogueTxt.text = lizardLines.greeting; }
public void Quit() { Application.Quit(); }
public void Reset () { frogBond = 0; lizardBond = 0; bond = 0; dialogueTxt.text = "";
}
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class GMScript : MonoBehaviour {
public Text frogBondTxt;
public Text lizardBondTxt;
public Text dialogueTxt;
public int frogBond, lizardBond, bond;
public bool isFrog, inMenu, personality;
FrogDialogue frogLines;
LizardDialogue lizardLines;
void Start () {
frogLines = GetComponent<FrogDialogue>();
lizardLines = GetComponent<LizardDialogue>();
personality = false;
frogBond = 0;
lizardBond = 0;
dialogueTxt.text = "";
}
void Update () {
frogBondTxt.text = "Bond: " + frogBond;
lizardBondTxt.text = "Bond: " + lizardBond;
}
public void PersonalityTime()
{
if (personality)
{
personality = false;
frogLines.PersonalityToggle(false);
lizardLines.PersonalityToggle(false);
print("no personality!");
}
else
{
personality = true;
frogLines.PersonalityToggle(true);
lizardLines.PersonalityToggle(true);
print("yes personality!");
}
}
public void BondUpdate (int amount)
{
if (isFrog)
{
frogBond = frogBond + amount;
bond = frogBond;
}
else
{
lizardBond = lizardBond + amount;
bond = lizardBond;
}
}
public void GiveTribute ()
{
if (isFrog)
{
dialogueTxt.text = frogLines.tribute;
BondUpdate(1);
}
else
{
dialogueTxt.text = lizardLines.tribute;
BondUpdate(1);
}
}
public void DoQuest ()
{
if (bond < 1)
{
if (isFrog)
{
dialogueTxt.text = frogLines.questReject;
}
else
{
dialogueTxt.text = lizardLines.questReject;
}
}
else
{
BondUpdate(5);
if (isFrog)
{
dialogueTxt.text = frogLines.questAccept;
}
else
{
dialogueTxt.text = lizardLines.questAccept;
}
}
}
public void AskFavor ()
{
if (bond < 2)
{
if (isFrog)
{
dialogueTxt.text = frogLines.favorAngryReject;
}
else
{
dialogueTxt.text = lizardLines.favorAngryReject;
}
BondUpdate(-2);
}
else if (bond < 7)
{
if (isFrog)
{
dialogueTxt.text = frogLines.favorReject;
}
else
{
dialogueTxt.text = lizardLines.favorReject;
}
}
else
{
if (isFrog)
{
dialogueTxt.text = frogLines.favorAccept;
}
else
{
dialogueTxt.text = lizardLines.favorAccept;
}
}
}
public void FrogTalk()
{
isFrog = true;
bond = frogBond;
dialogueTxt.text = frogLines.greeting;
}
public void LizardTalk ()
{
isFrog = false;
bond = lizardBond;
dialogueTxt.text = lizardLines.greeting;
}
public void Quit()
{
Application.Quit();
}
public void Reset ()
{
frogBond = 0;
lizardBond = 0;
bond = 0;
dialogueTxt.text = "";
}
}